Valve's VR Is Seriously Impressive. It's Also Got Some Issues
One second, I was in a small, bland cubicle room with a Valve employee and his good friend, a shelf, and the next I was in a pristine white cyberscape that looked like something out of Assassin's Creed. "Wow," I said while looking around and examining my "hands," aka two thin, only slightly awkward controllers with Steam controller-like touchpads and side buttons to simulate gripping. I pressed down one of the touchpads, and it produced a balloon. Again. Another. Then I stepped forward and thwacked the balloons into each other