For analyzing the context for mobile learning, we can build upon this list provided Uden (2007). The ten questions a designer must answer include:
1 who are the learners involved?
2 What is the learner trying to achieve?
3. What is the purpose of the learning activities?
4. How are learning tasks organized towards learning goals?
5 How does learning get done in diverse contexts?
6. How do learners’ activities fit into the objectives of learning?
7. What type of limitations is placed on the learning activity?
8. What is the structure of the learner interaction surrounding the learning activity?
9. Where do problems occur?
10 What tools do learners find helpful in completing the learning tasks in different contexts?