given product always considering the relevant user feedback. The necessary
feedback-loop is provided by a workshop, which is the last important technique in a
DSDM project. DSDM differentiates on the following for types of prototypes:
Business Prototype: Allow assessment of the evolving system
Usability Prototype: Check the user interface
Performance / capacity Prototype: Ensure solution will deliver
performance or handle volume
Capability/Technique Prototype: Evaluate possible options
4.4 Facilitated Workshop
The idea of workshops is implemented in many development methods, and provides a
proven tool to establish user-developer collaboration. However, several problems
emerge in large teams and heterogeneous groups; the worst case is a lock-down due
to too many participants or due to a knowledge gaps. DSDM tries to solve this
problem by carefully selecting the right people to participate in the workshop and to
leave the moderation to a neutral 3rd party if politically sensitive issues are to be
worked on (i.e. decisions on operating systems and middle ware). Except for the pre
and post-project phase there are 5 common types of recommended workshops
(matched to the phase the are usually required at in figure 5):
1. IS requirement definition (Information)
2. Business information benefits (Business)
3. Technical system operation (Technical)
4. Acceptance test planning (Acceptance)
5. IS design