Several studies have shown that serious games have enormous potential in health intervention, including rehabilitation and physiotherapy. The pleasant atmosphere they create and the feedback forms which usually they include, promote the interests of patients, who are increasingly motivated and involved in their rehabilitation1. If the game itself is sufficient for patients to carry out the proposed activity, it may not be enough for health professionals. In fact, they have to make the management of the game, with regard to the profiles of players/patients,to the physical therapy programs, namely the proposed exercises, to the state of the disease, to its evolution, among others. It is in the management of this information that the Back Office management becomes an important tool.