The current literature suggests that experiential learning is a
necessary component of formal instruction in higher education.
Experiential learning as a formal part of college and university
curricula extends across the range of subject areas and disciplines.
The purpose of this project is to detail research how to blend
experiential learning principles with project management into a
real case of website design practice for the new age of electronic
learning. Based on the conceptualization in experiential learning
and Internet technology development, a teaching and learning
project flows in the practice of web design development is
designed to facilitate students in this process. A cohort group of
students in Web Design class join this experimental scenario to
implement the assigned project of creating a new website design.
Within the terms of the learning process, students simulate three
basic steps of learning models: Experience, Reflect, and Apply. A
total of six learning objectives were initiated, evaluated, and
interpreted: creativity, skill sets, productivity, team work,
deadlines, and client skills.