In T1, two educators used the games as standalone tools without integrating them to their educational scenarios. Students were willing to play educational games as long as they were free to choose them and they all presented high motivation to continue playing games with educational content. Two educators integrated the games in a playful way in their educational scenarios using the games as a reference for classroom learning. Educators’ described the experience as highly motivating, educational and dynamic. They also preferred to involve more students in the educational games based learning scenario as they described the process as highly communicative for the students.