In order to analyse the articles and research reports relevant to our research objectives, we established a conceptual
framework that helped evaluate the relevance of 1,784 articles identified since 1998. By identifying essential
attributes of educational games, simulations and simulation games, we were able to retain 1,063 articles after reading
their summaries (abstracts.) Of these 1,063 articles, we found 280 texts to date and rejected 337 articles that did not
include activities often identified as an educational game, simulation or simulation game. Many articles and reports
focused more on the impact of educational games, simulations or simulation games but they did not define the
concepts or identify the critical attributes. In conclusion, the current article is based on the analysis of 98 texts that
provided a definition or discussed critical attributes of educational games and simulations.