The ranking according to expert consensus for all sub items is given from 2.1.1 until 2.5.5 is shown in Table
3.Based on Table 3, the majority of experts agree withsubitem 2.1.2 and its defuzzification value of 0.640 in the first
rank. This shows that video game in BM for foreign students can be found in any gadjet and public interactive board
predicted from 2019 - 2023.
The majority of experts also agreed with subitem 2.2.1 with a defuzzification value of 0.658. This shows that the
potential of Mobile learning will see the capability of video game technology on touch screen of smartphone or
tablet in implementing the learning of BM among foreign studentsis expected from 2014 - 2018.
Meanwhile, for item 2.3, The majority of experts also agreed with subitem 2.3.3 with a defuzzification value of
0.660 in the first rank.This shows that Augmented Reality Gamesfeaturing virtual technology such as DepthSensing
Camerasin smartphones and tablets will be more effective in BM learning predicted from 2024 - 2028.
Similarly with item 2.4, the majority of experts agreed withsubitem 2.4.3 with a defuzzificationvalue of 0.727 in the
first rank. This implies that video game based on computers will not be the trend in BM learning among foreign
students is expected between 2024 - 2028.
Lastly, for item 2.5 the majority of experts agreed with subitem 2.5.2 with a defuzzification value of 0.640 in the
first rank. This shows thattransfer of nano technology knowledge will be the trend in video game in learning of BM
among foreign students as predicted to occur over the years 2019-2023.
The following is the analysis for prediction of suitability of video game type in the aspect of basic skills in
implementing BM as a foreign language among foreign students in PHEI.For item 3, there were five sub items as
explained in Table 4.