6.1. Input Factors
The input factors consisted of four components as followed: 1) Objectives of U-CCPS Model, 2)
Roles of Instructors, 3) Roles of learners and 4) Design of learning media.
6.1.1. Objectives of U-CCPS Model
The objectives of this model are to develop creative thinking in terms of fluency, flexibility,
elaboration, and collaboration skill.
6.1.2. Ubiquitous Learning Environment(ULE)
Ubiquitous learning is a seamless learning whenever it is in information space or in physics
space, through ubiquitous computing information space and physics space are converged. In
ULE Learning, learning demands and learning resources are everywhere; study, life and work are
International Journal on Integrating Technology in Education (IJITE) Vol.2, No.4, December 2013
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connected each other. When learners meet any practice problem ubiquitous computing help them
to resolve it at anytime, anywhere. The learners can easily perception and obtaining learning
objects detailed information and content through situational perception of mobile devices. Using
dialogue, living community, cooperation studies, social process of internalization, participate in
joint activity to realize social learning. Happen of effective ubiquitous learning depends on
founding of learning environment [28].
6.1. Input FactorsThe input factors consisted of four components as followed: 1) Objectives of U-CCPS Model, 2)Roles of Instructors, 3) Roles of learners and 4) Design of learning media.6.1.1. Objectives of U-CCPS ModelThe objectives of this model are to develop creative thinking in terms of fluency, flexibility,elaboration, and collaboration skill.6.1.2. Ubiquitous Learning Environment(ULE)Ubiquitous learning is a seamless learning whenever it is in information space or in physicsspace, through ubiquitous computing information space and physics space are converged. InULE Learning, learning demands and learning resources are everywhere; study, life and work are International Journal on Integrating Technology in Education (IJITE) Vol.2, No.4, December 20138connected each other. When learners meet any practice problem ubiquitous computing help themto resolve it at anytime, anywhere. The learners can easily perception and obtaining learningobjects detailed information and content through situational perception of mobile devices. Usingdialogue, living community, cooperation studies, social process of internalization, participate injoint activity to realize social learning. Happen of effective ubiquitous learning depends onfounding of learning environment [28].
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