The use of the primitive objects, can be modified and adapted for universal applications in computer graphics context. The present paper addresses some access and research in the field of computer graphics. The program code present the basics step to increase the study and to explore differently level by describing each of them by math formulas and graphical representations. Also, here is explained the methods how we can use all these recourses to implement to any system, where can be find the better solution in the context of universal applications and solutions. So, to solve all from above questions, are given some characteristics objects and program code for respective representations. Also is given a direct approach for ADC (analog-digital conversion), by use the fundamental steps followed by this topics: sampling rate, quantization. Also is given statistical results by creating the respective images and respective view in the context of the statistical analyses.