Our steering interface extends the interface we developed in prior research [30]. This interface aims to allow for safe steering when the driver is temporarily limited, e.g., due to glare. This interface is inspired by how rumble strips or Bott’s dots work. These raised markers or notches in the road provide a tactile sensation to a driver when they drift from their lane and when a haptic feedback is felt, intuitively drivers steer away from the side of the vehicle the tactile sensations are felt from. This interface exploits this natural mapping by integrating a vibrotactor in the left and the right side of a steering wheel. A preliminary study with steering using visual feedback found a linear relationship between the radius (r) of a curve and how far the steering wheel needs to be turned (T) [30]. For a given curvature we calculate (T) and when the driver enters the curve either vibrotactor is activated and the driver steers away from the side the vibrations are felt from until the haptic feedback stops and T is achieved (see Figure 3). When the driver approaches the end of the curve the target orientation of the wheel is reset to center and haptic feedback is provided accordingly. Because it is challenging to hold the wheel exactly at T, a dead-band window of w is defined around the target position, in which no vibrotactile feedback is felt and this minimizes drivers oscillating between turning the wheel left or right. Using a larger w reduces oscillations but reduces the accuracy of steering through the curve. This interface has been evaluated using a simulator to steer through curves using a fixed speed without visual feedback. Different types of haptic feedback provision were explored with a simple on/off encoding yielding a significantly better performance than using frequency modulation to convey how far to turn the wheel.