To our knowledge this is the first in-depth cross-national survey on gaming and education. We found
that a large number of participants believed that computer games could be used at HE level for
educational purposes and that further research in the area of game playing habits, motivations for
playing computer games and motivations for playing computer games in education are worthy of
extensive further investigation. We also found a clear distinction between the views of students in
regular education and those in distance education. Regular education students in both countries rated all
motivations for playing computer games as significantly more important than distance education students. Also the results suggest that Scottish students aim to enhance their social experience with regards
to competition and cooperation, while Dutch students aim to enhance their leisurely experience with
regards to leisure, feeling good, preventing boredom and excitement.