Creativity is an indispensable skill according to the National Education Act (B.E. 2542) and the amendment (2) (B.E. 2545).
Therefore, a great number of educators have been doing research to find out the strategies and educational management
guidelines in order to enhance the learners' creativity. Hence, the techniques of Creative Problem-Solving Process have been
increasingly popular. Educators from many institutes have applied this Creative Problem-Solving Process in general education,
both for youths and adults. This is because the said techniques are simple to use in our daily life; they are easy to learn and to
understand, applicable to all age groups, all situations, and all cultures. Besides this, the techniques are actually practical; that is,
they can really solve any problems in daily life. Particularly, the said techniques are created to develop creativity (Isaksan, 1994;
Treffinger, 2003; Maraviglia, 2006).
It is necessary to develop learning activities by means of information technology so that the learners will have creative
thinking skills. So, the author is interested in developing a model of Collaborative Learning through electronic media with
Creative Problem-Solving Process in a U-learning environment to let the learners enhance their creative thinking skills. A
conceptual framework of a teaching model will be synthesized, and the suitability of learning activity by experts will be
examined. The objective, therefore, is to obtain a conceptual framework of this learning model, which can actually be applied
efficiently.