Introducing vocabulary through games creates opportunities for engaging learners
in developing and retaining vocabulary (Peregoy & Boyle, 1993). Games such as
Jeopardy allow teachers to reinforce vocabulary by making learning less boring (Allen &
Marquez, as cited in Dong, 2004). This 5-week study investigated the effect of games on
learning targeted vocabulary for adult second language learners. Using a triangular
approach to data collection by pre test/post test, observations, Likert study, and
interviews (Hendricks, 2009), this teacher researcher concluded that games might have
been a factor in successful student acquisition and retention of vocabulary.
Introducing vocabulary through games creates opportunities for engaging learnersin developing and retaining vocabulary (Peregoy & Boyle, 1993). Games such asJeopardy allow teachers to reinforce vocabulary by making learning less boring (Allen &Marquez, as cited in Dong, 2004). This 5-week study investigated the effect of games onlearning targeted vocabulary for adult second language learners. Using a triangularapproach to data collection by pre test/post test, observations, Likert study, andinterviews (Hendricks, 2009), this teacher researcher concluded that games might havebeen a factor in successful student acquisition and retention of vocabulary.
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