During calculation DIALux evo considers diffuse reflectance, mirroring reflectance
and transparent materials. All these properties influence the calculation results. In
CAD lighting textures are generated whose visualisation is very close to reality with
regard to the luminance distribution on the different surfaces. You can move through
the scenes and gain an impression of the light distribution. However, the image is not
very realistic. Glossy finishes are missing, objects are not reflected in mirroring
surfaces and transparent objects appear strangely shallow. To obtain better images
we use the raytracer which is able to visualise camera-dependent effects. The image
is much more realistic. However the raytracer can only produce static images which
we can use, for example, in documentation.