The main purpose of this research was to decrease effects of online game on University. The research determine to survey 100 students at the age of 17 to 21 at LampangRajabhat University. These students will be participating in the surveys which include answering questionnaires and interviewing. The fact that the students were selected as contributor is due to the research discover by Benjamin Franklin (2011) states that teenagers found that up to 99% of boys and 94% of girls play those games.