Create a Game Engine Project
You create a project as a container for your app to which you can apply app settings. When you create your Intel XDK project, you need to choose which game engine and version. To create your Intel XDK game project, choose one of the following methods in the Projects tab. Under Start a New Project, choose
Templates > Games: An Intel XDK project you can use to create your game app with one of the supported game engines. With Cocos2d, you can select the version of either 2.x or 3.x.
Samples and Demos > Games: An Intel XDK project that provides a working game app that you can modify as needed that use one of the supported game engines.
Import an Existing HTML5 Code Base: If you have an existing HTML5 game app, the Intel XDK examines your source files before it converts it to an Intel XDK project.
If you choose Import an Existing HTML5 Code Base:
If the imported project is a Game Project and you want to develop your game app using the Intel XDK, check Yes. Choosing Yes lets you view your imported project's game assets using the Game Asset Manager in the Develop tab.
Verify that the game engine detected by the Intel XDK is correct. The Intel XDK uses the specified version you specify while generating code snippets in the Game Asset Manager, so if you omit or enter an incorrect version, game engine snippets may not be available or may be invalid.
When importing a game engine project into the Intel XDK Projects tab, see Import an Existing HTML5 Code Base. For a list of supported game engine versions for this release, see the Intel XDK release notes.
To learn more about Intel XDK Project concepts, including project root and source directories, see Projects Overview. To learn how to create or import a new project and manage your existing projects, see Create, Import, and Manage Intel XDK Projects.