which was big enough to stave off a lot of day-one buyers from getting in on the game as they had to wait for the game to install and then wait some more as the day one patch installed itself so that multiplayer could be enabled. What was so bad about that day one patch was that it didn't even fix the multiplayer networking issues that plagued Halo: The Master Chief Collection, which prevented a lot of gamers from enjoying the game's online portion.