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New council mechanics, making it more than simply a privy council:[4]
The most powerful vassals strongly desire a council seat, or will threaten a civil war.
The council has power to vote on changes to realm laws, declaration of wars, etc. But this power depends on the council laws, which can limit councilors' power and influence. Tribal rulers enable council laws by increasing tribal organization in order to feudalize, and nomads always have all of the council laws enabled.
To avoid thousand of pop-ups, council members adopt certain pre-defined stances, which will dictate how they align themselves (yea, nay or abstain) with the decisions the ruler takes: Loyalist , Pragmatist , Glory Hound , Zealot , or Malcontent .
Under some governments, councillors cannot create or join factions except during a period of "discontent" after succession or tyranny.
Regencies are reworked: the regent is put as a position on the council and will vote instead of the young ruler, who doesn't have the option of going against a council vote.