I've spent three point there, for the added effect of "Only detonates ember at 5 stacks", you need that so you won't lose your ember stacks on an enemy when you are using this skill for its other effects which affect frozen enemies.
I chose the T3F3 for this skill , because it's better for killing bosses solo, has good damage, and inflicts ember stacks. Though T4F1 of this skill is better suited for clearing mobs, since it's AOE.
Double stun effect on this skill is really useful when you want to cc a boss when playing solo. Since, in orderto cc it you need to cast two skills on it with the same effect. With this skill path, you can do it with only one.
You don't want the right tree, because of the auto detonation effect of ember stacks, which can screw your combo pretty badly. Instead, T2F1 is ideal for many situations, it restores Focus, burns enemies (which can be used in other combos) and most important of all inflicts deep wounds which is really useful for bosses who regenerate a lot of health.
T2F3 path for this skill, for the healing and the focus generation per hit, also I suggest going T3F3 as seen in the image in order to double the healing on critical hits.
I chose this path, because with the reduced casting time it offers, you can easily stack up to 8 stacks of ember to a burning enemy under 4-5 sec.
I chose this path, because with the reduced casting time it offers, you can easily stack up to 8 stacks of ember to a burning enemy under 4-5 sec.
Since, I'm speccing based on the Frost Soul passive, this skill gets a damage buff, going down at the T3F2 path, allows you for faster casting which in turn allows for higher DPS output and because with critical hits , I can stack on frost orbs.
One point in this skill, for lower cooldowns and for extra distance.
You can choose to not spend any point in this skill if you play a DPS and spend them elsewhere. The reason why I did it is because of the added cc effects and the deflect.
1 point must be spent here, so you can move to safety when you get hit by hard CC skills and things turn grim.
T2F2 path for this skill for extra survailability. This is a good support skill, recommended for both solo and party gameplay.
T2F2 for this one, because of the instant casting time. At the other paths the damage is higher, but 2.5 casting time is too long if you solo bosses. If you are in party consider changing to T3F1.
Now this skill was a bit tricky to decide where to spec it. T2F1 is good for increasing your DPS output, but is only effective against one target and has long cooldown, meaning it has limited use when farming and also many bosses spawn minions during the fight so for the same reason, it's not that good, despite the higher damage. On the other hand T2F3 has AOE and hits 3 enemies up to three time, that's why I chose it. But if you're going to fight a single boss which fights alone go for the first one.
Also, since I have the Frost Soul passive, whenever I hit enemies with Dragonfrost, the cooldown of this skill is reduced by 3 sec
Lastly, why I don't spec to Cold Snap since I have the Frost Soul passive?
Firstly, because even though I can use it up to three time thanks to the the passive, the cooldown is increased from 18->45 sec
Secondly, the DOT of Cold Snap is not that good and the added effects not worth investing points into it, don't get me wrong here. There are other builds where Cold Snap is the preferable choice, but overall this one is better.
T2F1 path has double base damage, it is AOE, does extra damage to frozen targets and also penetrates guarding enemies.
For any questions,do not hesitate to email me at:
mrarvila@gmail.com
Also, if you have any other suggestion or build ideas, feel free to leave a comment below, so that all can benefit from it.