ui_explanation_one_handed_weapon|Covers usage of one handed swords
ui_explanation_two_handed_weapon|Covers usage of two handed swords
ui_explanation_polearm|Covers usage of pole weapons like spears
ui_explanation_archery|Covers usage of bows.
ui_explanation_crossbow|Covers usage of crossbows.
ui_explanation_throwing|Covers usage of thrown weapons like javelins
ui_explanation_firearms|Covers usage of pistols and muskets.
ui_explanation_strength|Strength: Every point adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength: ironflesh
ui_explanation_agility|Agility: Each point gives five weapon points and slightly increases movement speed. The following skills can not be developed beyond 1/3 of Agility: weapon-master
ui_explanation_intelligence|Intelligence: Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence: Trainer
ui_explanation_charisma|Charisma: Each point increases your party size limit by +1. The following skills can not be developed beyond 1/3 of Charisma: Prisoner Management
ui_level|Level: %d
ui_xp|Experience: %d
ui_next_level_at|Next level at: %d
ui_health_player|Health: %d/%d
ui_health|Health: %d
ui_attribute_points|Attribute points: %d
ui_skill_points|Skill points: %d
ui_weapon_points|Weapon points: %d
ui_mission_losses_none| none.
ui_mission_losses_wounded|wounded :
ui_mission_losses_killed|killed :
ui_party_losses|%s : %d wounded --- %d killed of %d.
ui_casualties_sustained|Casualties sustained:
ui_advantage_change|Advantage change = %c%d
ui_overall_battle_casualties|Overall battle causalties:
ui_advantage_outnumbered| You are hopelessly outnumbered.
ui_advantage_major_disadvantage| You have a major disadvantage.
ui_advantage_slight_disadvantage| You are slightly disadvantaged.
ui_advantage_balanced| The situation is balanced.
ui_advantage_fair_advantage| You have a fair advantage for winning.
ui_advantage_greatly_favored| The odds of battle favor you greatly.
ui_tactical_advantage|Tactical advantage: %d (%s)
ui_order_group|Order group:
ui_question_save_changes|You have made changes to the objects. Do you want to save changes?
ui_yes_save|Yes
ui_no_discard_changes|No
ui_everyone_control|Everyone!
ui_everyone_around_control|Nearby Soldiers!
ui_others_control|Others!
ui_question_give_up_fight|Give up the fight?
ui_give_up|Give up
ui_keep_fighting|Keep fighting
ui_question_leave_area|Leave Area
ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby!
ui_question_retreat_battle|Retreat battle?
ui_retreated_battle|%s has been routed.
ui_retreated_battle|%s has fled from the battlefield.
ui_retreat|Retreat
ui_talk|Talk
ui_duel|Duel
ui_mount|Mount
ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount)
ui_dismount|Dismount
ui_exit|Exit
ui_door_to|Door to
ui_open|Open
ui_equip|Equip
ui_baggage|Baggage
ui_access_inventory|Access inventory
ui_chest|Chest
ui_passage|Passage
ui_go|Go
ui_retreat_battle|Retreat Battle
ui_leave_area|Leave Area
ui_reports|Reports
ui_camp|Camp
ui_terrain|Terrain
ui_quests|Notes
ui_inventory|Inventory
ui_character|Character
ui_party|Party
ui_paused|Paused
ui_click_left_button_to_cancel_wait|Waiting... (Left click to return)
ui_midnight|Midnight
ui_late_night|Late night
ui_dawn|Dawn
ui_early_morning|Early morning
ui_morning|Morning
ui_noon|Noon
ui_afternoon|Afternoon
ui_late_afternoon|Late afternoon
ui_dusk|Dusk
ui_evening|Evening
ui_midnight|Midnight
ui_level_limit_reached|Level Limit Reached!
ui_explanation_level_limit|Hail Adventurer
ui_time_limit_reached|Time Limit Reached!
ui_explanation_time_limit|Hail Adventurer
ui_target_lost|Target lost
ui_waiting|Waiting.
ui_travelling_to|Travelling to
ui_following|Following
ui_accompanying|Accompanying
ui_running_from|Running from
ui_patrolling|Patrolling
ui_patrolling_around|Patrolling around
ui_holding|Holding
ui_travelling|Travelling
ui_fighting_against|Fighting against
ui_speed_equals|Speed = %2.1f
ui_defenders|Garrison:
ui_prisoners|Prisoners:
ui_1_hour|1 hour
ui_n_hours|%d hours
ui_between_hours|%d - %d hours
ui_combatants|Combatants: %d
ui_party_size|Party size: %d
ui_party_size_between|Party size: %d - %d
ui_merchant|Merchant
ui_return|Return
ui_no_cost|No cost
ui_rename|Rename
ui_use|Use
ui_destroy|Destroy
ui_destructible_target|Destructible target
ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it.
ui_head_armor|Head Armor: %d
ui_body_armor|Body Armor: %d
ui_leg_armor|Leg Armor: %d
ui_encumbrance|Encumbrance: %2.1f
ui_you_dont_have_value|You don't have %s.
ui_merchant_cant_afford_value|%s: I can't afford %s. I have only %s.
ui_merchant_pay_whatever|Allright
ui_merchant_think_of_something_else|Hmm. Let us think of something else.
ui_dumping_value_items|%d items will be permanently lost
ui_dumping_value_item|One item will be permanently lost
ui_question_slaughter_food_and_eat|Slaughter