The red hat was worn to generate opinion based on positive or negative
feeling, or both. Most of the trainees had positive feelings about their perceived ideas,
as shown in Table 4, while four negative views were collected.
Table 4: Positive words mentioned when the red hat was virtually worn.
The green hat was used to evaluate the perceived ideas creatively. Most of
trainees focused on adding features or inter-platform operability to their game ideas.
Three of them suggested getting students involved in the creation of GBL (Trainee
No.4, No. 9, and No. 21).
Conclusi