Because of the open source format, and community sharing that takes place among designers and researchers in Second Life, the imitation and behavior modeling stages of social learning are more evident for those groups. According to Brown and Adler (2008), “Open source communities have developed a well-established path by which newcomers can ‘learn the ropes’ and become trusted members of the community through a process of legitimate peripheral participation”. This is something that does not happen as often in real-life educational settings because learning the ropes in real-life requires a lot more effort than just logging in. In real-life, there are conferences, travel, meetings, etc. required. All of which are time consuming and expensive. Since actions and best practices are shared and easily observed, other designers and researchers will have many behaviors to imitate and model. The pioneers in these fields are paving the way.