As young people design interactive media with Scratch, they engage with a set of computational
concepts (mapping to Scratch programming blocks) that are common in many programming
languages. We have identified seven concepts that are highly useful in a wide range of Scratch
projects, and which transfer to other programming (and non-programming) contexts: sequences,
loops, parallelism, events, conditionals, operators, and data. For each concept, we provide a
definition of the concept and a concrete example from a Scratch project.
As young people design interactive media with Scratch, they engage with a set of computationalconcepts (mapping to Scratch programming blocks) that are common in many programminglanguages. We have identified seven concepts that are highly useful in a wide range of Scratchprojects, and which transfer to other programming (and non-programming) contexts: sequences,loops, parallelism, events, conditionals, operators, and data. For each concept, we provide adefinition of the concept and a concrete example from a Scratch project.
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