Humphrey and Gutwill further distinguish APE from what
they term ‘planned discovery’ [16] in which encounters
with museum content are carefully orchestrated to
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maximize the discoverability of educational content.
Accordingly, rather than deterministically directing exactly
what it would be that visitors were intended to learn from
their own participation, we identified five design
sensibilities to create a design space in which play and
discovery were emphasized in a manner consistent with the
GNM’s goals for the exhibition. These provided initial
orientations for our design activity that were subsequently
refined as our design work unfolded.