= Path of the Nomad Gear=
Set Bonus (2):
+15% Health on Kill
Set Bonus (3):
Nomad’s Resolve – Administers a constant small heal, allowing the user to heal passed the segments of the healthbar.
Set Bonus (4):
Talent | Nomad
When receiving fatal damage, you are instead healed to full health. Can occur once every 4 minutes.
=Final Measure=
Set Bonus (2):
+25% Exotic Damage Resilience
Set Bonus (3):
+15% Protection from Elites
Set Bonus (4):
Talent | Final Measure
When in range of hostile grenades or mortars, defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.
=AlphaBridge=
Set Bonus (2):
+100% Health Regen
Set Bonus (3):
+5% Weapon Damage
Set Bonus (4):
Talent | AlphaBridge
If your Primary and Secondary Weapon is of the same category, they both gain all of the unique active talents.
=Banshee=
Set Bonus (2):
+20% Dark Zone Currency gained
Set Bonus (3):
+10% Damage to targets out of cover
Set Bonus (4):
Talent | Banshee
While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non rogue players reduced by 10%.
While not Rogue, Damage to Rogue players is increased by 10%. No Dark Zone XP or Currency is lost on death.