Like in Counter-Strike: Global Offensive's competitive mode, Siege accounts for body collision in addition to friendly-fire and permanent death. The similarities veered away from there, however. For all my experience gained from fragging in CS:GO, it quickly became apparent that skill played second fiddle to strategy and teamwork in Siege.
"First-person shooter skill, in this game, doesn't really matter that much," Deschamps had warned me before we started, "It's really about organisation, and teamplay. The way you have such little time at the beginning and you're like okay, what's going to be our strategy? You have someone think about it, and the other person to apply it, and you have to remember small rules, and exceptions, and little things here and there. The people who play that well, they will win. Of course, if on the other side you've got this awesome, first-person shooter pro lightning-reflex team, they've got an edge with their guns, but that's it. But if they ignore the other details of the game they will be handicapped, and I'm sure the organised team will win, even if they are not super awesome at first-person shooters."
Fortunately, communication was a strong point in the team I was playing with. Most of us were familiar with each other and had little hesitations in speaking orders and providing status updates over the microphones. The constant back and forth made all the difference, as we timed simultaneous wall breaches and flanked our opponents like the well-trained counter-terrorism unit we were playing as to secure victory.
Like in Counter-Strike: Global Offensive's competitive mode, Siege accounts for body collision in addition to friendly-fire and permanent death. The similarities veered away from there, however. For all my experience gained from fragging in CS:GO, it quickly became apparent that skill played second fiddle to strategy and teamwork in Siege."First-person shooter skill, in this game, doesn't really matter that much," Deschamps had warned me before we started, "It's really about organisation, and teamplay. The way you have such little time at the beginning and you're like okay, what's going to be our strategy? You have someone think about it, and the other person to apply it, and you have to remember small rules, and exceptions, and little things here and there. The people who play that well, they will win. Of course, if on the other side you've got this awesome, first-person shooter pro lightning-reflex team, they've got an edge with their guns, but that's it. But if they ignore the other details of the game they will be handicapped, and I'm sure the organised team will win, even if they are not super awesome at first-person shooters."Fortunately, communication was a strong point in the team I was playing with. Most of us were familiar with each other and had little hesitations in speaking orders and providing status updates over the microphones. The constant back and forth made all the difference, as we timed simultaneous wall breaches and flanked our opponents like the well-trained counter-terrorism unit we were playing as to secure victory.
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