Getting an Audience
One of the key elements of project-based learning is providing students with an audience for their learning. Through games, students can access a much broader audience for their projects. For example, students can create and interact within a virtual world while playing Minecraft, using the game to create visualizations related to a text, interact as a specific character or write about their experiences with the game. Those who want more of a pre-planned project can build their reading and writing skills through websites such as Youth Voices and Evoke, which feature games full of texts for students to read and discuss, as well as problems for them to solve.
Developing a Game
Many project-based learning activities have students develop games of their own. Typically, students create the games by hand, using markers, scissors, glue and poster board. However, students can also create games online. EdCreate, Purpose Games and Zondle allow students to create simple educational games, particularly those that involve quizzes and riddles. Resources such as Sploder and the CBBC Game Builder are slightly more complex and encourage students to think more about the instructions that go along with their games.
Project Presentation Tools
Students can also use different app-based presentation tools to help document their learning in the ELA classroom. Students can summarize a novel they read or turn one of their own stories into a short book with the FlipBook or StoryKit apps. Photographs can be doctored and turned into entertaining slideshow presentations with apps such as SonicPics and StripDesigner. Presentation apps such as Keynote, Animotoand even Sock Puppets help students to share their research or visualize answers to overarching questions in creative ways.
The key to project-based learning in the ELA classroom is figuring out what students should learn, providing them with a few overarching questions to consider and then giving them the tools or suggesting specific mediums for students to use to answer those questions. Students may keep an online diary to help them analyze a character while reading a novel, create a game to go through the process of writing a short story or develop a sock puppet presentation to highlight some common propaganda and persuasive techniques. Whatever students are tasked with and however they display their learning, the goal is that students are discovering and learning for themselves.
Getting an AudienceOne of the key elements of project-based learning is providing students with an audience for their learning. Through games, students can access a much broader audience for their projects. For example, students can create and interact within a virtual world while playing Minecraft, using the game to create visualizations related to a text, interact as a specific character or write about their experiences with the game. Those who want more of a pre-planned project can build their reading and writing skills through websites such as Youth Voices and Evoke, which feature games full of texts for students to read and discuss, as well as problems for them to solve.Developing a GameMany project-based learning activities have students develop games of their own. Typically, students create the games by hand, using markers, scissors, glue and poster board. However, students can also create games online. EdCreate, Purpose Games and Zondle allow students to create simple educational games, particularly those that involve quizzes and riddles. Resources such as Sploder and the CBBC Game Builder are slightly more complex and encourage students to think more about the instructions that go along with their games.Project Presentation ToolsStudents can also use different app-based presentation tools to help document their learning in the ELA classroom. Students can summarize a novel they read or turn one of their own stories into a short book with the FlipBook or StoryKit apps. Photographs can be doctored and turned into entertaining slideshow presentations with apps such as SonicPics and StripDesigner. Presentation apps such as Keynote, Animotoand even Sock Puppets help students to share their research or visualize answers to overarching questions in creative ways.The key to project-based learning in the ELA classroom is figuring out what students should learn, providing them with a few overarching questions to consider and then giving them the tools or suggesting specific mediums for students to use to answer those questions. Students may keep an online diary to help them analyze a character while reading a novel, create a game to go through the process of writing a short story or develop a sock puppet presentation to highlight some common propaganda and persuasive techniques. Whatever students are tasked with and however they display their learning, the goal is that students are discovering and learning for themselves.
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