For this pur- pose, two groups (“problem” and “social” players) were formed with 236 Spanish adolescents aged be- tween 12 and 17 years, by means of the Problem Video Game Playing questionnaire (PVP; Tejeiro & Bersabe, 2002), and their psychosocial characteristics were then analyzed by means of a wide battery of tests. Only 37.3% of the problem players showed a psychosocial pattern similar to the risk factors for de- pendence; an integral model of maladaptive behavior is discussed as explanation for these persons’ video game abuse. The other 69.6% of “problem players” only differed from the “social players” in their over- use of video games (but not in other psychosocial factors); the social learning approach is suggested for these adolescents’ behavior.