Additionally, implementation of direct memory
manipulation could significantly shorten learning process,
so, students could focus on better processing and
connecting the information and not just on memorizing it.
The application of this futuristic technology might
provide solutions for controlling phantom limbs, robots or
other remote objects [12].
V. ARAVET PROJECT
Our ARAVET project (Augmented Reality
Application on the Field of Vocational Education and
Training) started in 2013 as a Leonardo da Vinci project.
Organizations from eight different countries are involved
in this project. Each organization contributes with its own
specific skills and knowledge from areas of technology,
education and design. ARAVET project suggests that
introduction of new technologies could drastically
improve existing learning techniques and users’
experience.
Implementation of AR in our pilot project introduced a
digital information layer into existing books. So, books
were enriched with digital content, connected to special
markers. This enriched view was accessible through user
smart-phones or tablets. Students could access 3D models
and perform pre-animated actions to additionally visualize
educational material.
In scope of our project three different fields were
chosen for implementation of AR in order to better
demonstrate the advantages of its use.
Firstly, we have chosen textile industry and we have
implemented AR technology into the learning model of a
sewing machine. Students could perform different actions
on the sewing machine (from changing the bobbin to
inserting a thread into a needle).
Secondly, we have implemented AR to help students
learn about electronics. An operation cycle of the diode
was presented with AR technology. Students were able to
reverse the electric current and see why it stopped
working. The interior of the diode was presented with a
flow of electrons, so students could see this concept in a
way they would never be able to experience if they were
just reading about it from the ordinary textbook.
We have also implanted AR technology in the field of
informatics. The AR implementation was used in learning
materials about logic concepts and electronic gates (AND,
OR, XOR and NOR).
All the results of our pilot testing (data were collected
through surveys and then statistically analyzed) revealed
that when using AR enhanced materials students
understood the content much easier and faster than when
using traditional learning techniques.