The pie chart above was the feedbacks from the target users which consist of strongly disagree, disagree, fair,
agree and strongly agree. The highest percentage of the overall reaction is agree statement which is 60.5 % and
the lowest will be 0 % for strongly disagree and disagree statement. This can be concluded that most students
agreed that the overall reaction to the application is good, some of them strongly agreed that this application is
good and 10.5 % of them feel this application is fair.
5. Conclusion and Recommendations
The Interactive Microbiology promotes the learning of microbiology by resolving theoretical problems. The
application was designed to be used whether in the classroom, as well as for independent learning. Students
understand better with the help of animations and moving pictures especially the concept in Microbiology.
Microbiology application still needs to be improved to provide greater content and performance for later
improvements. There are few aspects that can be improved for the future advancement for Interactive
Microbiology application which the content of the application can be added to increase the understanding of user
better and enhancement of the interactive element in the application. Besides, the graphics can be improved by
converting from 2D to 3D animation to attract and immerse users to use the application. This application can be
run in the computer only. Since mobile learning is now being popular, this application can be transformed into
the mobile form to make the learning process more flexible.
Acknowledgements
The authors would like to thank Universiti Teknologi Mara and all of those who have been involved in this
project directly or indirectly.
The pie chart above was the feedbacks from the target users which consist of strongly disagree, disagree, fair,agree and strongly agree. The highest percentage of the overall reaction is agree statement which is 60.5 % andthe lowest will be 0 % for strongly disagree and disagree statement. This can be concluded that most studentsagreed that the overall reaction to the application is good, some of them strongly agreed that this application isgood and 10.5 % of them feel this application is fair.5. Conclusion and Recommendations The Interactive Microbiology promotes the learning of microbiology by resolving theoretical problems. Theapplication was designed to be used whether in the classroom, as well as for independent learning. Studentsunderstand better with the help of animations and moving pictures especially the concept in Microbiology. Microbiology application still needs to be improved to provide greater content and performance for laterimprovements. There are few aspects that can be improved for the future advancement for InteractiveMicrobiology application which the content of the application can be added to increase the understanding of userbetter and enhancement of the interactive element in the application. Besides, the graphics can be improved byconverting from 2D to 3D animation to attract and immerse users to use the application. This application can berun in the computer only. Since mobile learning is now being popular, this application can be transformed intothe mobile form to make the learning process more flexible.Acknowledgements The authors would like to thank Universiti Teknologi Mara and all of those who have been involved in thisproject directly or indirectly.
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