3. Scope of the study
3.1. The study population was experts in instructional design, U-Learning, information technology and creative thinking.
3.2. The sample groups of study were five experts in instructional design, U-Learning, information technology and creative
thinking by purposive sampling.
3.3. Variables of the study:
3.3.1. An independent variable was Collaborative Learning with Creative Problem-Solving Process Learning Activities in a
Ubiquitous Learning Environment.
3.3.2. A dependent variable was evaluation of the proposed activity.