Sound propagation in 3D spaces is governed by
similar physical principles as light. As a result, sound rendering
in a 3D virtual environment can benefit from methods developed
for graphics rendering and vice versa. In this review, we provide
an overview of methods used for sound rendering that share
concepts and techniques with graphics rendering. Firstly we
describe geometrical propagation techniques where the computations
are based on ray theory similar to ray tracing techniques
in computer graphics. Secondly, we review numerical techniques.
These techniques, similar to the idea of radiosity, are based on
the subdivision of the space into elements. Then we describe
acceleration techniques that can be used in combination with
other methods to speed up calculations. Lastly, for the sake of
completeness, a quick overview is given of sound computation
techniques that simulate specific sound effects that do not apply
on illumination. The aim of this survey is to share knowledge
among the two disciplines using familiar and known concepts.