I'v
e improved the stability of my patch and new patch points to prevent detection, also blocked EAC guys from analyzing it (I hope they can't beat themselves, LOL)
All changes:
Prevent detection of running OpenKore when you start another game client
Prevent delayed detection
Improved patch stability
Slightly faster
OpenKore can take control over client sent packets
Disconnection no longer freezes client
Multiple X1 using different port is now possible
No longer causes race condition with client packet queue
Does not patch anyting if EAC updates, warning instead
Protect my code with the same tools EAC guys are using to protect themself
I will release the full source after this battle, for now we need more test to see if this gets banned or not.