In summary, researchers of the potential of games to support learning consid- er that games are not as good as other media for generating textual understanding. What they are able to do effectively is to promote conceptual learning, problem solving skills, co-operation, and practical participation. “Games are powerful contexts for learning because they make it possible to create virtual worlds, and because acting in such worlds makes it possible to develop the situated understandings, effective social practices, powerful identity, shared values, and ways of thinking of important communities of practice” (Shaffer, Squire, Halverson, & Gee, 2005, p. 7).