Getting an Audience
One of the key elements of project-based learning is providing students with an audience for their learning. Through games, students can access a much broader audience for their projects. For example, students can create and interact within a virtual world while playing Minecraft, using the game to create visualizations related to a text, interact as a specific character or write about their experiences with the game. Those who want more of a pre-planned project can build their reading and writing skills through websites such as Youth Voices and Evoke, which feature games full of texts for students to read and discuss, as well as problems for them to solve.