To illustrate the idea behind the IllumiRoom system, imag-ine sitting down in your living room to play a video game
on your television. When the game starts, the room magical-ly transforms to look like a cartoon, matching the shading in
the video game. The colors of the room become super-saturated and cartoon edges appear on your bookshelves.
You come across an enemy in the game, and suddenly a streaking bullet flies towards your character and then out of
the television. The enemy throws a grenade towards you.
The grenade rolls out of the television, bounces off your coffee table and explodes in your living room, throwing
shrapnel across your bookshelf. The entire living room ap-pears to shake as you take damage from the explosion. This
is just one of many interaction scenarios made possible with the peripheral projected illusions described in this paper.
To illustrate the idea behind the IllumiRoom system, imag-ine sitting down in your living room to play a video game on your television. When the game starts, the room magical-ly transforms to look like a cartoon, matching the shading in the video game. The colors of the room become super-saturated and cartoon edges appear on your bookshelves. You come across an enemy in the game, and suddenly a streaking bullet flies towards your character and then out of the television. The enemy throws a grenade towards you. The grenade rolls out of the television, bounces off your coffee table and explodes in your living room, throwing shrapnel across your bookshelf. The entire living room ap-pears to shake as you take damage from the explosion. This is just one of many interaction scenarios made possible with the peripheral projected illusions described in this paper.
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