In Study 2, Twenty eight adolescents with excessive on-line game play recruited
from a local mental hospital were randomly divided into to a CBT group (N = 14) and a clinical control group
(N = 14).
Measures of severity of on-line game playing, anxiety, depression, and cognitive distortions were
assessed on baseline and after the 6 week intervention.Results of the present study showed that rumination
and short-term thinking were the most predictors of online game addiction, and all-or-nothing thinking predict
online game addiction at marginal significant levels.