The paper focuses on a part of a new project Serious
Games on a Global Market which focuses on language
learning and teaching. Serious Games are digital games
and equipment with an agenda of educational design. The
paper makes a theoretical argument for a Serious Games
product based on theories of educational design and
learning in relation to games. Furthermore technology
based perspectives on language teaching and learning are
described and in addition to this, the paper draws on data
from two recent research projects that have studied the role
of game based activity in children’s digitally based
practices in off school contexts. This theoretical
construction will be employed in the developing of the
prototype of the digitally based educational
platform ”Mingoville”.