Early exposure to devices such as smart phones and
tablets among children as a learning tool has been very common
nowadays. Learning using devices like iPads and tablets can
stimulate children’s motivation and concentration. Therefore,
evaluation and measurement of user experience for mobile
learning application become crucial. There were some studies
have been done in order to get feedback from users in terms of
comparing the application and getting perception rather than
observing the quality of the application. This paper presented the
study on evaluation of user experience for folktales mobile
application called MFolktales by implementing user experience
questionnaire tools. The objective of this study is to access the
significance and impact of the MFolktales mobile application
towards end users. The MFolktales mobile application has been
developed based on a validated conceptual model, and the study
includes the analysis and the definition of the design principles
and requirements. This application contains an animation story
module and several games modules which aim to promote Malay
folk stories to children. This research is limited to children aged 5
to 7 years old. The prototype was tested on 15 kindergarten
students from KEMAS (Community Development Department).
As the results, the MFolktales got the positive impression in user
perception and achieved as a good product in relative quality.