Since he could raise his sculpting skill proficiency while completing a quest, these kinds of commissions weren’t all that bad either. Though it took up too much time for going to various different places.
“So that’s what it meant after all. Hiccup.”
The old drunkard Smith was very intoxicated.
“As promised, please tell me stories of what you saw and heard when you were young.”
“Ayup! I was, ya know, a really reliable and well mannered Mer-mer-mercenary. I made lotsa money, too. Though I did use most of it buying drinks and women.”
With a loose-tongued way of speech, Smith told of how he came to be a mercenary and roamed the continent while fulfilling requests as a free mercenary.
For Weed, of course, it went in one ear and went out the other— there was no end to listening to each and every word of a drunkard.
After a long while, Smith finally spoke of the the main subject.
“This sculpture, ya see, at that time, the Count was going to escape through the castle’s basement together with this sculpture. Haaah, I’m gettin’ drunk.”
“Why do you think he did that?”
“I dunno either. Anyways I thought it to be really very strange. Hiccup. The alcohol tastes real good right now. What were we talking about again?”
With a befuddled look, Smith babbled on about more irrelevant stories for a long while.
He boasted of his job as a mercenary, and a drunkard’s preaching about the continent’s drinks!
Smith’s attention was directed at the sculpture once again, and as if he had regained his senses, he asked.
“Though I didn’t see this sculpture after long while… you’re not busy, are you?”
“I am busy though.”
“Could you take me to solve this mystery?”
Smith pulled out a rusty key from his bosom.
“If I remember correctly… after that time, the basement was sealed, so you can probably only go in if you have this key. Can you take me there with you and solve the mystery for me?”
Ding!
Old Smith’s Second Curiosity.
The old, drunkard Smith has a question about the last time he saw Count Savoid.
In order to answer his question, search the Count’s mansion, find the basement, and dig up the secret.
Chain quest, leads to the long-cherished wish of the Matallost Church, which guides the dead, and the reconstruction of the Niflheim Empire.
Difficulty: A
Reward: A drink from Smith.
Quest Restriction: Limited to Sculptors. Quest failure upon Smith’s death.
If it was Niflheim Empire, it was a great empire that existed a dozen years ago in the Northern part of the continent, where Morata was part of, and Weed was her current Lord!
The castle and villages went up in flames due to the monsters around and Bone Dragon who descended from the Forest of Darkness. The emperor tried to seal them using the Serbian Beads, but it only resulted in lamentable freezing of the entire Northern area. Under the attack of the cold, the monsters, and division of the people, the empire collapsed.
If the Niflheim Empire were to be reconstructed right now, the North would stabilized on its foundation.
It was a little unexpected that a quest such as this would become available from a sculpture, and then linked to the Resurrection Church. But it wasn’t very surprising. The Resurrection Church and the Matallost faith were churches that had originated in the North.