Nearly two years after the release of The Wind Waker, Nintendo released the next handheld adventure in the The Legend of Zelda series, The Legend of Zelda: The Minish Cap. This time utilizing a modified version of the Four Swords art style altered to be more in line with The Wind Waker art style. The game uses an improved version of the interface found in the Game Boy and Game Boy Color titles.
This game introduced a new race to the series which hasn't been seen in any other games since, the Picori (or Minish). These small creatures can only be seen by children, meaning that Link can interact with them throughout the adventure. Early on in the game, Link meets up with Ezlo, a transfigured Minish who joins Link as his iconic cap and giving tips along the way. Using Ezlo's mystical powers, Link is able to shrink down at various portals throughout Hyrule and enter the small world of the Minish, solving puzzles and entering dungeons that were previously inaccessible.
One of the game's primary goals is to gather the four Elements in order to restore power to the Four Sword, allowing Link to progressively split into mirror images of himself in order to battle enemies and solve puzzles. That, along with the final boss, reveals that this game is the prequel to the Four Swords games, setting the stage for those adventures.
Many of the sounds, including Link's voice, were taken from Ocarina of Time, though the game resembles The Wind Waker more.