Multiview 3D videos can be represented explicitly or implicitly. In an explicit representation, all possible views are either coded separately (simulcast coding) or jointly using multiview coding [Vetro et al. 2011]. Using only texture information to drive multiview displays requires providing a large number of views to the display. This is not efficient since it requires transmitting a large amount of data which can exceed the network capacity. Even if multiview coding is used to encode the views, the resulting bit rate will still be proportional to the number of views [M¨uller et al. 2011]. Moreover, it has been shown that for common multiview coding conditions only up to 30% of the macroblocks are predicted from inter-view reference pictures [Merkle et al. 2007].