By using EAI to bind the data in the Java applet to the VRML world, developers are able to create a
compelling cost efficient, cross-platform solution. EAI firstly creates an object reference to the browser,
using the methods of that object to locate various nodes which are named using a VRML statement DEF
within a scene, once the pointer to a node is obtained[5].It then creates objects that encapsulate the
EventIn and EventOut constructs of that node