Experiential learning theory, which view experience as the central role in the learning process, as well as emphasized the dynamic state between learner and environment [20]. Lewin suggested that the best learning environment considers concrete experiences and conceptual model. Learning is not in terms of outcome but a holistic process which involves the integrated functioning of human adaptation to the world: thinking, feeling, perceiving, and behaving [20]. That means we could design different learning virtual environment mix to the real space in mobile AR to enhance the learning process: affectively oriented environment for feeling, symbolically oriented environment for thinking, perceptually oriented for watching and behaviorally oriented environment for doing [21].