of games puzzle; and the relationship between sensing learning style and games casual games. On the other hand, hypotheses
2 and 4 were rejected. For that, this study failed to validate the relationship between the global learning style and god game
genre; and the relationship between intuitive learning style and game based on simulation. These promising results lead us to
reconsider the negative finding by expanding the experimentation to cover a large number of participants and to relate the
dimensions of learning style to others genres of games. Moreover, these results invite us to put forward new hypotheses in
order to cover all FSLS dimensions.