Due to lack of learning theories to guide the design of AR, Most of included papers are still using traditional methods of teaching practical skills in medical education. Only one mentioned situated learning theory and allowed the participants to explore and navigate with AR environments, but did not show any learning effect [6]. The other, which created visions of authentic science learning for high school students understanding disease outbreak, also take the authenticity learning on location from situated learning theory, Dewey’s nation of ‘education through experience’ and others to design collaborative inquiry and role play activities on AR environment[7]. Their results indicated that incorporating the affordances of AR games and the dynamic models of participatory simulations make possible new kinds of authentic science inquiry experiences.