The presented system is currently being integrated into
an augmented reality gaming prototype that features direct
player interaction. We plan to compare our simulative results
presented in this paper to a real deployment to gain important
insights into real-world savings that are hard to assess in simulations.
This includes, for example, potential energy savings as
well as the performance of other communication technologies
such as Bluetooth and Wi-Fi Direct. Furthermore, the impact
of application-specific knowledge on the performance of the
adaptation engine is to be assessed. The prototype features ingame
groups of players, which can be a viable indicator for
the longevity of a local group.