The goal of the present study was threefold: (1) to examine how two main levels of executive control, attentional and action control,
fostered in-game behaviors in young children while they played with a new serious game; (2) to investigate whether the role of both control
levels changed when the game was played repeatedly; (3) how the in-game experience of the first game mediated the role of attentional and
action control to repeated gameplay. Following a strict observation protocol, we registered time, scaffolds needed (problem-solving),
mistakes, expressions, questions, extra drawings (self-initiated irrelevant game activities), and off-task behaviors, and related it to direct
computer measures of children's attentional and action control.
The goal of the present study was threefold: (1) to examine how two main levels of executive control, attentional and action control,
fostered in-game behaviors in young children while they played with a new serious game; (2) to investigate whether the role of both control
levels changed when the game was played repeatedly; (3) how the in-game experience of the first game mediated the role of attentional and
action control to repeated gameplay. Following a strict observation protocol, we registered time, scaffolds needed (problem-solving),
mistakes, expressions, questions, extra drawings (self-initiated irrelevant game activities), and off-task behaviors, and related it to direct
computer measures of children's attentional and action control.
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