CRIT/DMG: Aura Kingdom has an interesting stats and gear system that actually make players life a lot easier. Essentially, your gear adds a significant amount of critical already. So going for pure CRIT really isn't necessary. In my opinion, I get my critical rate up to around 65-70%, then I am going to add all of it into damage. I believe that additional critical rate really doesn't make much of a difference. What is important about this build is that you have to pump up your critical damage, I will talk more about this later.
SPD: This build is the ultimate PVE build. It makes your life really easy just by spamming that 1.8 second meteor (if you have 50% SPD that is). Essentially what you do is you pump all the stats into SPD until you can reach 50% SPD with buff and food, then add the rest to CRIT (since you can spam meteor that fast, having burst damage is more ideal). So far I have not tested SPD cap for DoT. I'm not sure how much more output I can do with that. But as far as I can tell, DoT gives 1 second per tick normally. Having faster and faster DoT isn't all that necessary (Ex. 1 second decreased to 0.7 second). I believe I am better off just adding them into DMG or CRIT
CRIT/DMG: Aura Kingdom has an interesting stats and gear system that actually make players life a lot easier. Essentially, your gear adds a significant amount of critical already. So going for pure CRIT really isn't necessary. In my opinion, I get my critical rate up to around 65-70%, then I am going to add all of it into damage. I believe that additional critical rate really doesn't make much of a difference. What is important about this build is that you have to pump up your critical damage, I will talk more about this later.
SPD: This build is the ultimate PVE build. It makes your life really easy just by spamming that 1.8 second meteor (if you have 50% SPD that is). Essentially what you do is you pump all the stats into SPD until you can reach 50% SPD with buff and food, then add the rest to CRIT (since you can spam meteor that fast, having burst damage is more ideal). So far I have not tested SPD cap for DoT. I'm not sure how much more output I can do with that. But as far as I can tell, DoT gives 1 second per tick normally. Having faster and faster DoT isn't all that necessary (Ex. 1 second decreased to 0.7 second). I believe I am better off just adding them into DMG or CRIT
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